Bill prohibits online money games, excludes e-sports
This Bill aims to promote and regulate the online gaming sector (including e-sports and social games) while strictly prohibiting online money games. It seeks to create a uniform national legal framework to protect users, especially youth, from the harms of online gambling and to safeguard financial systems.
The law affects all individuals, companies, and institutions involved in offering, operating, advertising, or facilitating online games. It specifically targets providers of online money games, banks and financial institutions facilitating payments for such games, and anyone offering, organizing, or facilitating online games who must comply with the new Authority's directions.
- Prohibits the offering, operation, facilitation, advertisement, and participation in online money games.
- Prohibits banks and financial institutions from facilitating transactions for online money gaming services.
- Establishes an 'Authority' for coordinated policy support, strategic development, and regulatory oversight of the sector.
- Empowers the Authority to determine whether a specific online game is an 'online money game' or not.
- Mandates the recognition, registration, and promotion of e-sports and online social games by the Central Government.
- Extends to the whole of India and applies to services offered within India or operated from outside India.
Written from the document by AI, and checked against it. The original below is authoritative.
The original document
Document details
| Official title | THE PROMOTION AND REGULATION OF ONLINE GAMING BILL, 2025 |
| Source body | Parliament of India — Bills (Lok Sabha & Rajya Sabha) |
| Reference number | 110 |
| Status | closed (bill) |
| Year | 2025 |
| Closing date | — |
| Documents | 3 |