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THE PROMOTION AND REGULATION OF ONLINE GAMING BILL, 2025

SANSAD closed 2025
Where this law is right now
🏛️ Became law (Act)
Plain-language summary (AI-generated) — a quick read so you don't have to open the full PDF. May contain errors; the original document below is authoritative.

What does this law do?

This law aims to regulate the online gaming sector in India, including e-sports and educational games, while banning online money games that involve betting or monetary stakes. It creates a regulatory Authority to oversee the sector and protect users from harmful practices.

Who it affects

The law affects all individuals, businesses, and institutions offering or using online games in India, including those operating from foreign jurisdictions. It specifically targets online money gaming services and platforms.

Key provisions

  • Bans online money games (games involving monetary stakes or bets) and related services
  • Creates an Authority for regulation, recognition, and oversight of e-sports and online social games
  • Requires registration and recognition of e-sports and online social games
  • Prohibits advertising or facilitating online money gaming services
  • Restricts financial transactions related to online money gaming

Points worth noting

  • This is a new bill, not yet enacted
  • It does not repeal any existing law
  • It defines key terms like 'online money game' and 'e-sport'
Source bodyParliament of India — Bills (Lok Sabha & Rajya Sabha)
Reference number110
Statusclosed (section: bill)
Year2025
Closing date
Documents3

Highlights & Points worth asking

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Documents

The original government PDF is the authoritative source — shown below, or open it full-screen in a new tab.

Bill_passed_both THE-PROMOTION-AND-REGULATION-OF-ONLINE-GAMING-BILL-2025-bill_passed_both.pdf
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Bill_introduced 2025-08-20 THE-PROMOTION-AND-REGULATION-OF-ONLINE-GAMING-BILL-2025-bill_introduced.pdf
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Bill_passed_ls 2025-08-20 THE-PROMOTION-AND-REGULATION-OF-ONLINE-GAMING-BILL-2025-bill_passed_ls.pdf
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